GUEST BOOK REVIEW by Martin Berman-Gorvine: A Fatal Thing Happened on the Way to the Forum

A Fatal Thing Happened on the Way to the Forum: Murder in Ancient Rome

By: Emma Southon
Publisher: Abrams Press
Publication Date: 3.9.2021
Genre: History, Ancient Rome
Pages: 352

An entertaining and informative look at the unique culture of crime, punishment, and killing in Ancient Rome

In Ancient Rome, all the best stories have one thing in common—murder. Romulus killed Remus to found the city, Caesar was assassinated to save the Republic. Caligula was butchered in the theater, Claudius was poisoned at dinner, and Galba was beheaded in the Forum. In one 50-year period, 26 emperors were murdered.

But what did killing mean in a city where gladiators fought to the death to sate a crowd? In A Fatal Thing Happened on the Way to the Forum, Emma Southon examines a trove of real-life homicides from Roman history to explore Roman culture, including how perpetrator, victim, and the act itself were regarded by ordinary people. Inside Ancient Rome’s darkly fascinating history, we see how the Romans viewed life, death, and what it means to be human.


For Halloween, Read Up on the Gorefest That Was Rome

Looking for horror? Look no further than the pages of ancient history.

However bad you thought the Romans were, after reading Emma Southon’s A Fatal Thing Happened on the Way To the Forum: Murder in Ancient Rome, you will realize they were much, much worse.

Let’s start with Sulla, a dictator who ruled Rome during its so-called Republic, after winning a decisive bloody victory in one of his country’s endless civil wars on November 1, 82 B.C.E. The Sulla Victory Games were held in commemoration of this glorious event from then on, around Halloween week, which is our seasonal tie-in for this tiptoe around the Gorefest That Was Rome. Noble Sulla decreed the first Roman law to criminalize murder, but only of very specific types, such as “presiding over a criminal trial with the intent of executing someone.” So the intent of his Cornelian Law was primarily to bring his fellow elites, such as Roman Senators, who were running around murdering each other in the aftermath of the civil war, under some sort of control. (Dictator was an official, legal title in the Roman Republic, by the way.)

If you were an ordinary Roman citizen, much less an enslaved person, you could not resort to the law for protection against or punishment of a homicide at all. The Roman state did not recognize that any of its citizens or subjects had an intrinsic right to life, nor that their murders, however foul and horrible, posed any threat to it. Therefore, most murders were not prosecuted, nor were they even investigated, because there was no such thing as police. (Assassinating a Senator or an emperor was a different matter, of course, not that this stopped half the Roman emperors from being assassinated.)

If you were an ordinary Roman citizen and someone stabbed a member of your family to death, it was up to you and your family to avenge it, if you could. If you were a slave, you had no rights whatsoever, and your master could legally beat you to death if you were too slow fetching him the salt, or for no reason at all. He could feed you to his pet man-eating lamprey, a nightmarish sharp-toothed giant eel. A Roman nobleman named Vedius Pollio was about to do just that to a slave who broke a crystal goblet by mistake. The slave begged his master’s dinner guest, who was none other than the first Emperor, Augustus Caesar himself, to kill him quickly, but the emperor was bored with his host and instead had his slaves break every single one of Vedius Pollio’s goblets instead. Of course, Augustus hadn’t gotten where he was in the first place without shedding oceans of blood.

Then there were Roman methods of execution. Trust me, you don’t want to know. Oh, you do? Well, they didn’t dream up the slow, torturous method of killing known as crucifixion just for poor Jesus. They nailed up men, women and children without distinction or remorse all the time (the Jewish Mishnah claims that the Romans crucified women facing the cross for modesty’s sake). Archeologists can’t find any of the nails, though, because everybody collected the damn things as good luck charms. Oh, and the Romans also crucified dogs once a year in an appalling ceremony meant to commemorate a dumb legend they had that when the Gauls attacked the city of Rome hundreds of years before, the town’s dogs failed to bark out a warning.

Ms. Southon also has a great deal to say about those gladiators you’ve heard so much about (the fights weren’t always to the death, but there was still plenty of gore, don’t you worry), and the Romans’ many, many other highly creative ways of publicly torturing and killing supposed criminals who had done unspeakable things such as trying to escape slavery, or practicing Christianity before that became the state religion. And yet, while reading about this thousand-year spree of human cruelty and bloodlust, you’ll also be laughing yourself silly because on every page, Ms. Southon launches very English barbed quips and comparisons to present-day pop cultural horrors such as reality TV.

Us horror novelists have nothing on sober history, friends. Believe me—or better still, believe Emma Southon’s A Fatal Thing Happened on the Way To the Forum: Murder in Ancient Rome.


Boo-graphy:
Martin Berman-Gorvine is the author of the four-book the Days of Ascension horror novel series: All Souls Day (2016), Day of Vengeance (2017), Day of Atonement (2018), and Judgment Day (2020), all published by Silver Leaf Books, as well as the standalone horror novels Vengeance Is Golden (2019) and The Hunter’s Sister (2021), the paranormal romance Haunted Island: A Love Story (2019), and a satirical screwball caper about American expatriates in Israel in the 1990s, Wanted in the Promised Land (2020).

He is also the author of seven science fiction novels, many with an alternate history theme, including the Sidewise Award-winning The Severed Wing (as Martin Gidron) (Livingston Press, 2002); 36 (Livingston Press, 2012); Seven Against Mars (Wildside Press, 2013); Save the Dragons! (Wildside Press, 2013), which was a finalist for the Prometheus Award; Ziona: A Novel of Alternate History (as Marty Armon), an expansion of the short story “Palestina,” published in Interzone magazine, May/June 2006 (Amazon/CreateSpace, 2014); Heroes of Earth (Wildside Press, 2015); and Monsters of Venus (Wildside Press, 2017). 

He’s currently enamored of his latest pen name, Sam Haines (geddit?), so find him at one of the following websites: Sam Haines, Martin Berman-Gorvine, Varmints Cartoon, Days of Ascension, Emanuel Goldstein (that’s where he writes about political horror) or via his author page on Amazon.

GUEST BOOK REVIEW by C.R. Richards: Inside & Midnight Screams

Two Frightfully Fun Books Written by Women

Crisp wind dances through the falling leaves, sending a blanket of burnt-orange and yellow across the damp ground. I shiver, my gaze drifting along the landscape. Pumpkins smile an ominous warning from their sentry post beside the front door. I catch the distinct aroma of cinnamon and cloves in the air. Someone is baking. I quicken my pace as thoughts of hot tea, and pumpkin cookies make my mouth water.

A warm glow beckons me. Home. Smiling down at my furry walking companion, I climb the stoop and open our front door. My cozy reading chair waits inside. I run anxious fingers longingly across the small stack of books resting upon a table beside the armrest. I’ve been looking forward to my evening read all day.

Hot tea at the ready, I sit down in my chair and scan the scary books on my Halloween Reading List. Will it be The Haunting of Hill House by Shirley Jackson? Frankenstein by Mary Shelley, perhaps? No. I want to begin my Spooky Season reading with two new favorites, written within the last decade by talented women authors.

Inside
By: D.M. Siciliano

Genre: Horror, Ghosts
Publisher: Parliament House Press
Publication Date: October 2019
Pages: 354

1987 “Does it burn in the dark?”

Reid is a bully, but he’s still Alex’s best friend. When Reid pushes Alex and their friends into invading a historically haunted Massachusetts house, Alex knows it’s a terrible idea, but indulges his friend. What could go wrong?

Inside, a mysterious Shadow looms in the darkness. The door to the house vanishes, leaving them trapped. The group flees through the tiny, one-roomed house that defies logic, constantly shifting, presenting them with new doors, hallways, and rooms that seem to be plucked from their memories and fears. One by one, the Shadow hunts them, intent on burning them all from within.

Is there any way to escape? Or will they be burned from the inside out?


C.R. Richard’s Review:

It’s 1987. Five teens dare each other to go inside a haunted house in the middle of the Massachusetts woods. What could go wrong?

The one-story house waits in the wood as it has done for centuries. Locals know it by reputation as being haunted, so naturally, a group of friends go inside to explore. Reid, their leader, is a bully and enjoys asserting his dominance on the group. Not wanting to be a victim of his best friend’s teasing, Alex agrees to go inside with the rest of the group. But the friends soon find the house has deadly games of its own to play. Portals and constantly changing rooms keep the characters and readers guessing.

Time and space are fluid in this house of horrors. What seems like a simple shack in the woods turns into an evil predator with a wicked taste for psychological cruelty. I was both fascinated and terrified by the story’s concept. Warning. This is NOT a lightweight read. The emotional torment of the characters can be draining. We, as readers, become emotionally invested in their well-being.

Author D.M. Siciliano is a modern-day master. Expertly layering emotional torment with threats to the physical, the author guides her readers through the terrifying paradox that is the single-level house.

My Rating: 4 out of 5 Pumpkins!

Banshee 1:
Midnight Screams
By: Sara Clancy

Genre: Horror
Publisher: Scare Street
Publication Date: May 2017
Pages: 144

When Benton dreams, people die…

Every time Benton sleeps, he becomes a trapped passenger within a murderer’s skin; able to hear, see, and feel every part of their kill. When he wakes up, he knows it’s only a matter of time before his dreams become reality. No matter how hard he tries to stop the murders, it always ends the same way – with death.

After ten years of constantly relocating, his parents have decided to settle in Fort Wayward. A quiet Albertan town where Benton could focus on graduating high school and living an idyllic teenage life. That is, until he finds a dead body in his backyard.

Benton’s hopes for normalcy come crashing down as something new begins stalking his dreams. Something that’s not human. And, for the first time, he’s not the only one watching.

As his dreams and reality collide, Benton finds himself facing a monster beyond his understanding. In his fight for survival, Benton soon discovers why death follows him, why monsters draw close, and why he always wakes up screaming.


C.R. Richard’s Review:

Nightmares are terrifying. Trapped inside the deepest realm of our psyche, we are helpless against the brutal torture exacted by our subconscious. Escape comes with the aid of a clamoring alarm clock or an unexpected nudge toward reality. Sweating and afraid, we laugh with a heavy sigh of relief. It was only a dream!

Imagine if the dreamscape won’t let go. Something imprisons Benton, forcing him to witness horrific scenes of violence as if he were the one committing the atrocities. Each night he sees a new murder and experiences it through the killer’s eyes. He wakes, knowing the killings will soon become a reality.

Author Sara Clancy draws us into the troubled life of Benton, the high schooler who is desperate to live a normal life. Clancy has created a sympathetic and interesting character. Being the new kid in high school is awkward enough, but throw in visions of murders, and you have the perfect setup for horror. The author adds ‘literary salt’ to Benton’s wounds as she expertly builds the tension between him and his anxious parents.
Midnight Screams is a wonderful mix of heart-stopping horror and crushing emotional angst.

My Rating: 5 out of 5 Pumpkins!

Still Hungry for Horror? Check out The Horror Writers Association for more hauntingly good stories.


Boo-graphy:
C. R. Richards is the award-winning author of The Mutant Casebook Series. A lover of horror and dark fantasy stories, she enjoys telling tales of intrigue and adventure. Her most recent literary projects include the epic dark fantasy series Heart of The Warrior and the novel-length dark fantasy thriller, Pariah. She is an affiliate member of the Horror Writers Association.

Look for her paranormal dark fantasy project, The Vengeful Dead, coming in 2022.

For more information on the author’s books and upcoming events, please visit her website or social media:

Author Website
Blog: Deep Thoughts & Junk
Facebook Author Page
Amazon Author Page
Goodreads
Twitter

GUEST BOOK REVIEW by Christa Carmen: A Mighty Word

A Mighty Word
By: Joshua Rex

Genre: Horror, Magical Realism, Speculative Fiction

Publisher: Rotary Press
Publication Date: 4.12.2021

Pages: 175

Kevin Heartstone is a past-obsessed tenth grader grieving the loss of his father, an architect and restoration specialist, and struggling with his mother’s new relationship with the owner of a demolition company. While visiting his father’s grave, Kevin encounters Jane Cardinal, a fifteen year old girl who has been dead for over a century and a half. Jane, along with her contemporaries, have recently been re-animated by the by-product of an anti-depressant produced by Still City’s leading employer—Preventative Solutions—which has been illegally dumping the waste into the decaying area neighborhoods and cemeteries. Jane will be Kevin’s link to a time for which he longs, while Kevin himself will become central in his fractured hometown’s survival, and the dilemma of reconciling its past with its present by conciliating the dead with the living.


Halloween is a two-faced entity, characterized both by long-standing traditions and a host of fun, more modern frights. While one can celebrate the night on which the veil between the physical and spiritual worlds is thinnest by visiting a cemetery to pay respects to a lost loved one, an equally viable option is to gather a group of costumed friends to shudder before the latest A24 horror film.

Joshua Rex’s A Mighty Word, like Halloween itself, encompasses the best of seemingly competing worlds. It is a celebration of things that have come before as well as an exploration of that which scares us most in the here-and-now. Death. Loss. Change. Oblivion. No longer recognizing the world around you, or your place within it. It is a novel that engages insightfully with the fear that the best of humanity has come and gone.

The story takes place in fictional Still City, a community that is keeping its last grip on life by producing and promoting an antidepressant called Plaiscene, manufactured by Preventative Solutions. When the toxic byproducts of Plaiscene seep into the ground, causing the deceased residents of Treestone and Neil Memorial Cemeteries to rise from their graves, it quickly becomes clear that the dead are far less monstrous than those in Still City intent on keeping Preventative Solutions running smoothly, no matter the fallout.

Too busy navigating an unfamiliar world after his father’s unexpected death to have bought into the Plaiscene hype, Kevin Heartstone is clear-headed (and open-minded in the way that only somewhat-different-and-subsequently-alienated-kids can truly be) when he stumbles upon the reanimated Jane Cardinal, and finds that his old-fashioned view of things aligns him closely with her and the other corpses.

Kevin and Jane’s fight for what is right is not only hard-hitting in today’s politically embittered times, but in the hands of Joshua Rex, it’s rendered hauntingly on the page. During Kevin’s solitary treks through a ghostly, near-abandoned city, he would “search the newly vacant lots for scraps of the recently demolished, finding perhaps a plaster acanthus curl from a Corinthian column, a spandrel or bracket dowel, a pane from a latticed window.” As the dead rise, they contemplate their surroundings, those spots that were once “hallowed,” that once held “rows of handsome oaks and flowerbeds bright as barrelfuls of spilled jewels.” Even death is beautiful here, and when the mayor takes drastic measures to escape culpability in Still City’s demise, his end is marked by “a volcanic spray brilliant as brimming lava… superimposed against the red and orange shell burst of twilight.”

It’s clear that Joshua’s care wasn’t for a single, or even a handful, of elements when it came to penning this novel. Characters are not sacrificed for plot; neither is language for dread-inducing suspense. Horror—sociopolitical, Gothic, and the beautiful macabre—along with captivating discourses on life coexist bewitchingly on the page.

Some of the best horror, the best stories regardless of genre, are those works which are not easily categorizable; A Mighty Word resists being put in a box much in the same way that the wise and dignified corpses who shape its narrative refuse their stuffy coffins. If Halloween is as much for tradition as it is for the newer rituals that continue to shape it, then Joshua Rex’s novel is what you should be reading this October 31st. It’s a delightful trick of horror subgenre, and an overall treat of dark fiction.


Boo-graphy:
Something Borrowed, Something Blood-Soaked won the 2018 Indie Horror Book Award for Best Debut Collection, and additional work has been published in places such as Year’s Best Hardcore Horror, Fireside, Not All Monsters, and Behold the Undead of Dracula.

These days when I’m not writing, I keep chickens, read books like Mary, Who Wrote Frankenstein and The Gashlycrumb Tinies to my daughter, forget to pull a daily tarot card, and tinker with a dog food recipe concocted to make my beagle live forever.

Most of my work comes from gazing upon the ghosts of the past or else into the dark corners of nature, those places where whorls of bark become owl eyes and deer step through tunnels of hanging leaves and creeping briars only to disappear.

Something Borrowed, Something Blood Soaked
A young woman’s fears regarding the gruesome photos appearing on her cell phone prove justified in a ghastly and unexpected way. A chainsaw-wielding Evil Dead fan defends herself against a trio of undead intruders. A bride-to-be comes to wish that the door between the physical and spiritual worlds had stayed shut on All Hallows’ Eve. A lone passenger on a midnight train finds that the engineer has rerouted them toward a past she’d prefer to forget. A mother abandons a life she no longer recognizes as her own to walk up a mysterious staircase in the woods.

In her debut collection, Christa Carmen combines horror, charm, humor, and social critique to shape thirteen haunting, harrowing narratives of women struggling with both otherworldly and real-world problems. From grief, substance abuse, and mental health disorders, to a post-apocalyptic exodus, a seemingly sinister babysitter with unusual motivations, and a group of pesky ex-boyfriends who won’t stay dead, Something Borrowed, Something Blood-Soaked is a compelling exploration of horrors both supernatural and psychological, and an undeniable affirmation of Carmen’s flair for short fiction.

GUEST BOOK REVIEW by Romana Drew: The Haunting of Hill House

First published in 1959, Shirley Jackson’s The Haunting of Hill House has been hailed as a perfect work of unnerving terror. It is the story of four seekers who arrive at a notoriously unfriendly pile called Hill House: Dr. Montague, an occult scholar looking for solid evidence of a “haunting”; Theodora, his lighthearted assistant; Eleanor, a friendless, fragile young woman well acquainted with poltergeists; and Luke, the future heir of Hill House. At first, their stay seems destined to be merely a spooky encounter with inexplicable phenomena. But Hill House is gathering its powers—and soon it will choose one of them to make its own.

Author: Shirley Jackson
Genre: Horror, Gothic
Publisher: The Penguin Group (Penguin Classics)
Publication Date: 11.28.2006 (1st published 10.16.1959)
Pages: 182


“Hill House, not sane, stood by itself against its hills, holding darkness within; it had stood so for eighty years and might stand for eighty more.”

I first read this book when I was twelve. Rereading it as an adult has given me a different perspective and greater appreciation for the book.

Kathy and I sat on my bed and read The Haunting of Hill House aloud. I read one chapter, and she read the next, I think. Memory can play tricks. Kathy wasn’t much interested in books. I may have read it to her? It really doesn’t matter. I read it while sitting on my bed when I was twelve.

As I started reading it this time, I realized that I didn’t remember the beginning or the ending, only that I was scared. Hill House was haunted and creepy. I was genuinely frightened about what might happen next but couldn’t stop reading.

I don’t think my twelve-year-old self realized that this book is so much more than just a scary story.

Dr. Montague invites several people to spend a summer with him in the supposedly haunted Hill House. Two women, Theodora and Elenore, accept. Luke, whose family owns the house, joins the party. Mr. and Mrs. Dudley, the daytime caretakers, complete the initial cast.

Dr. Montague is a thoughtful, careful researcher with a penchant for studying supernatural manifestations. Theodora is a free spirit looking for adventure. Luke is an ordinary young man here to keep an eye on the guests. But life has not been kind to Elenore. Lost, forgotten, and cast aside, Visiting Hill House is the only adventure she ever has, the only time she makes her own decisions.

The view from inside Elenore’s mind is often chilling. Some people are resilient. They can weather great tragedies or difficult living conditions, stay sane, and recover. Elenore isn’t one of those people.

Too many unexplained things happen at Hill House to make this just the ramblings of Elenore’s misfiring brain. Cold spots, things that go bump in the night, and shared hallucinations, suggest that Hill House itself has a mind or at least the ability to control the minds of its occupants.

This book was written in 1959 when men tended to dominate women. That attitude is well represented in The Haunting of Hill House. Neither Theodora nor Elenore see it as anything out of the ordinary. I doubt that my younger self noticed.

I think my younger self saw Elenore as being driven bonkers by Hill House. My older self sees her as a tragic and complex character deserving of understanding and sympathy.

The story develops slowly, taking plenty of time to flesh out the characters and set the scene before anything unexplained happens. The first manifestations are harmless, but the tension keeps building.

Hill House is dark, claustrophobic, and alive. If you visit, don’t stay after dark.

The book deserves its status as a classic. The Haunting of Hill House will leave you thinking about the house and the other characters for a long time.


Boo-graphy:
Romana Drew is a retired park ranger. She lives in California with her husband where they raise baby squirrels for the wildlife care center she runs. When asked, she could go into detail about her background and education, but finds that to be rather boring. What she will say is that she is quiet and loves the outdoors. When she’s not drawing pictures, she writes about fictional worlds, aliens, and other fantastic things that her imagination pours into her mind.

Website
Amazon Author Page

End of Innocence
Lenea’s brother spends every clear night pointing a telescope at the same stars. When she confronts him, he lets her look through the telescope. A small sliver speck changes course, slows, and merges with a larger silvery spot.

In that brief moment, her life changes. Her brother spies on space aliens! Soon she learns the aliens have a settlement in the Kenned Valley, and that her boyfriend monitors their communications.

What do they want, and can her world survive?

The Marauders of Sazile
Aliens, called Hocalie, come to Earth, cute, furry, and apparently harmless. They didn’t even bring weapons. They say they’re searching for one person to represent Earth at the Intergalactic Trade Center on Rosat. The right person.

Thousands of people apply. Earth’s governments vie to get their representatives picked. The Hocalie listen to all the suggestions. Then they choose Robin Mayfield, a young artist. Only after they are in space, and it is too late to turn back, do they tell Robin why they picked her. The Hocalie believe that only she can stop an intragalactic war. But they won’t tell her how she is supposed to do that.

No one knows who the Marauders are or why they are attacking different worlds. They appear out of nowhere to attack then disappear just as fast. They never make any effort to communicate and never respond to any form of communication.

The Marauders of Sazile is a fast-paced space adventure. The Hocalie are ever so gentle, but clever enough to hold their own against even the worst enemy. The Langons are technologically advanced but arrogant, self-centered, and domineering. The Marauders only want their world back.

Throughout her adventures, Robin keeps a journal. She also draws pictures of the people and places she visits. The Marauders of Sazile is Robin’s Journal. Some of her illustrations are included.

GUEST BOOK REVIEW by William Meikle: 31 Days of A Night in the Lonesome October: Day 31

A Night in the Lonesome October
All is not what it seems…

In the murky London gloom, a knife-wielding gentleman named Jack prowls the midnight streets with his faithful watchdog Snuff – gathering together the grisly ingredients they will need for an upcoming ancient and unearthly rite. For soon after the death of the moon, black magic will summon the Elder Gods back into the world. And all manner of Players, both human and undead, are preparing to participate.

Some have come to open the gates. Some have come to slam them shut.

And now the dread night approaches – so let the Game begin.

Author: Roger Zelazny
Illustrator: Gahan Wilson
Genre: Fantasy, Horror, Gaslamp
Publisher: Avon Books
Publication Date: September 1, 1994
Pages: 280


October 31st – HALLOWEEN

The big day is finally here.

Snuff is restless. He does rounds where there are no rounds to do and looks in vain for Larry Talbot. Instead he meets Quicklime, the dead mad monk’s snake, who imparts the final bit of information to complete the puzzle; the Count is still in the game, having faked his staking and being under the protection of the Gypsies.

Snuff then has a final friendly word with Graymalk, who intimates they should stand close at the ritual, perhaps another foresight given to her from the old cat in the Dreamland? Snuff trusts his instinct and agrees.

He meets the rat, Bobo, who wants to play the game but is refused by Snuff as it’s too dangerous for civilians.

And then we get to it. The players gather on the hilltop and the balefire is lit. It appears that Jack and Snuff stand alone as Closers against the rest

The ritual begins, reality starts to shift as the Vicar takes charge and seems to be succeeding in opening the way.

The spanners in the works start to turn up. Firstly the Count arrives and declares himself a Closer, citing that he ‘likes the world just the way it is.’

Then Larry Talbot turns up to rescue the virgin. He is shot and wounded by the Vicar’s silver bullets, but the Great Detective, having learned Larry’s secrets, turns up in the guise of a wolf and gets the girl to safety.

The Count takes out the occultists and fights the Vicar, the Vicar seemingly winning. Then the big lumbering man arrives and all bets are off.

The ritual continues as chaos warps and shifts reality. Jill uses her wand to try to effect an opening. Talbot revives and he and the Vicar fight, both being dragged through the chaos gate.

Just as things seem lost, Bobo pops up out of Jack’s pocket and informs Snuff that he so much wanted to be part of the game that he’s ‘done what rats do’ which is mostly being sneaky. He has switched Jack and Jill’s wands so that Jill is now effectively a Closer. Snuff, remembering that the old cat in the Dreamland told him to ‘fetch the stick’ grabs the other wand, preventing Jack from inadvertently being an Opener.

The wand Jill wields does its job. The gate closes, another game is done. The Big Man carries the injured Count away, the magic starts to fade, Jack and Jill go down the hill.
Greymalk and Snuff follow after.

A wonderful climax, with Zelazny not holding back on the shifting chaos descriptions he’s so good at, and all the characters getting a conclusion to their part in the game.

I’ve had a great month reading this book so slowly, savoring each day like sipping a fine single malt. I hope you’ve had fun too if you’ve been reading along with me.

I don’t know about you, but I’m going to miss old Snuff in the mornings.


Boo-graphy:
William Meikle is a Scottish writer, now living in Canada, with more than thirty novels published in the genre press and over 300 short story credits in thirteen countries.

He has books available from a variety of publishers including Dark Regions Press, Crossroad Press and Severed Press, and his work has appeared in a number of professional anthologies and magazines.

He lives in Newfoundland with whales, bald eagles and icebergs for company.

When he’s not writing he drinks beer, plays guitar, and dreams of fortune and glory.

Website

The Green & the Black
A small group of industrial archaeologists head into the center of Newfoundland, investigating a rumor of a lost prospecting team of Irish miners in the late Nineteenth century.

They find the remains of a mining operation, and a journal and papers detailing the extent of the miners’ activities. But there is something else on the site, something older than the miners, as old as the rock itself.

Soon the archaeologists are coming under assault, from a strange infection that spreads like wildfire through mind and body, one that doctors seem powerless to define let alone control.

The survivors only have one option. They must return to the mine, and face what waits for them, down in the deep dark places, where the green meets the black.

William’s Halloween Giveaway