In the murky London gloom, a knife-wielding gentleman named Jack prowls the midnight streets with his faithful watchdog Snuff โ gathering together the grisly ingredients they will need for an upcoming ancient and unearthly rite. For soon after the death of the moon, black magic will summon the Elder Gods back into the world. And all manner of Players, both human and undead, are preparing to participate.
Some have come to open the gates. Some have come to slam them shut.
And now the dread night approaches โ so let the Game begin.
Author: Roger Zelazny Illustrator: Gahan Wilson Genre: Fantasy, Horror, Gaslamp Publisher: Avon Books Publication Date: September 1, 1994 Pages: 280
October 22nd
A long, strange, chapter today. After a round of the house to ensure the ‘things’ are all under control we learn that Snuff has played the game many times, that he is more than he seems and under some kind of curse…and that Jack has told Jill of this, a Closer telling secrets to an Opener this late in the game, a thing unheard of before. Likewise Snuff and Greymalk are getting side-eyed from other familiars for being too close to each other. They’re not ‘playing the game’ properly to some eyes.
Several titbits of info emerge that might be relevant… “Linda Enderby” has been visiting with Larry Talbot again…and the vampire Snuff found staked was not wearing the Count’s magic ring. One of the game’s important artifacts is loose in the wild.
Snuff needs to recalculate his mental map and with Graymalk goes to his dog’s nest on high to scope out the land. He finds what he thinks might be the new center, but it appears to be an unremarkable patch of land. They decide to take a closer look.
This is where things drop far into the twilight zone. Having found a tumble of strangely carved rocks and then almost being killed by a bolt of lightning, Snuff and Graymalk are transported to the Dreamlands, where time has little meaning and reality is fluid, to say the least. After many strange sights, which Graymalk seems familiar with, they meet an ancient cat who claims to have saved them from a worse fate. Graymalk is given a secret, as yet unrevealed, about the end of the game, and Snuff is told there is a sea of blood in his immediate future, which disconcerts our old boy. He looks forward to running with Growler in his own, much simpler, dreamworld.
Things have taken a turn for the Lovecraftian and it appears that the Openers and Closers are indeed contending for the Opening of the Way to allow, or deny, the return of the Great Old Gods of Chaos. Zelazny is on fine form here, especially with the chaotic stuff which always brings to mind the shifting shadows in his Amber books, which are other great favorites of mine. I doubt there’s any chance of a Prince of Amber making an appearance in this game, but you never can tell in the patterns Zelazny weaves. That’s what makes him great.
As for Snuff. The revelation that he is cursed, and much older than he seems, and is in possession of certain ‘magics’ of his own has me wondering if he isn’t also one of the Lovecraftian pantheon, if not a Great Old One, at least one of their many acolytes, perhaps a failed Opener in a long ago game, now trapped and bent to service as a Closer by an ancient curse? Like Snuff himself, I prefer him as a dog.
Several times during this read through I’ve been reminded of the TV series PENNY DREADFUL. The dance that an adjacent in fictional realities cast of characters took in that one was ultimately dark and gothic, and there’s plenty of potential here for this one to go the same way.
Boo-graphy: William Meikle is a Scottish writer, now living in Canada, with more than thirty novels published in the genre press and over 300 short story credits in thirteen countries.
He has books available from a variety of publishers including Dark Regions Press, Crossroad Press and Severed Press, and his work has appeared in a number of professional anthologies and magazines.
He lives in Newfoundland with whales, bald eagles and icebergs for company.
When heโs not writing he drinks beer, plays guitar, and dreams of fortune and glory.
The Green & the Black — A small group of industrial archaeologists head into the center of Newfoundland, investigating a rumor of a lost prospecting team of Irish miners in the late Nineteenth century.
They find the remains of a mining operation, and a journal and papers detailing the extent of the miners’ activities. But there is something else on the site, something older than the miners, as old as the rock itself.
Soon the archaeologists are coming under assault, from a strange infection that spreads like wildfire through mind and body, one that doctors seem powerless to define let alone control.
The survivors only have one option. They must return to the mine, and face what waits for them, down in the deep dark places, where the green meets the black.
I have several young ones that read my blog and email me often to talk books with me. I knew I could count on Chris to write the perfect *scary* story for around the campfire, one those kids would love.
The Tale of the Halloween Candy Goblin
Have you ever felt cheated on the greatest candy holiday of the year? I mean, letโs be honest. We work hard on Halloween. Am I right?! Every year we wear those hot costumes with mask we can barely see out of, and walk for what seems to be miles. In hopes to fill our bags and buckets on All Hallows Eve!! All that work โฆ and for absolutely nothing. But only to wake up the next morning to find all the good candy eaten by your parents!
But! What if I told you that itโs not your parents that eat all your good candy. Itโs not even your annoying little brother or sister. But creatures that have been around since the beginning of All Hallows Eve!
For hundreds of years, fruit gobbers have been roaming the earth. They are goblins who thrive and feast off the sweetest foods the world has to offer, shape shifting and changing into people and objects just long enough to eat and run! Families would find all their fruit eaten over night and point blame on their children.
But over time the world has become more complex and fruit was getting to be a harder food resource to find without exposing their existence. Untilโฆโฆ..they discovered candy. Humans that would catch glances of these creatures began calling them โCandy Goblins โ. Candy was made by the masses and is in almost every household. Even with candy being so accessible, the candy goblins still weโre putting there selves at risk on a regular basis more then they should.
They had to create a plan to collect the most candy in the shortest amount time to last them for a while. Thatโs when they discovered the one day out of the year that Children would go door to door dressed in costume and in exchange would receive candy by the bag fulls. Halloween, was the perfect day for their plan.
Now youโre probably thinking โWhat does candy goblins look like on Halloween night and how do they get away with taking so much candy!?โ Ok! I got you! So here is what Iโve heard.
A little bit after the first hour of Trick Or Treating, they like to come out of hiding and blend with the crowd. Candy goblins are small, conservative creatures and usually donโt speak English. They canโt go door to door. So if you see a kid wearing a generic worn out monster costume with an empty candy bag, tread carefully. They will follow the kids with the most collected candy all the way to their house.
As the children make the way inside their home, the Candy Goblins drop their costumes and slip into the house before they shut the door quickly and shape shift into an item to hide out in.
After the parents have checked the candy and everyone is asleep. The Candy Goblins Dive into the candy buckets and sacs with an all night celebration. They have exquisite taste and collect all the good candy only leaving leftovers. Lots of off brand sugar that no kid wants. And when itโs time, they make their escape as soon as mom and dad leave for work.
So how do we stop Candy Goblins from taking your candy? You take this biggest handful, and share it with everyone you love. Once your parents check the candy, make small piles out of the โgood stuffโ. And divide it among your friends and family. That way the goblins have no reason to go through your bucket.
So rememberโฆ Have fun.. collect lots of candyโฆ and keep it away from goblins!! Happy Halloween!!!!!!
Boo-graphy: Chris Garrett is an award winning writer, artist, comic book creator and professional Barista from the State of Georgia. He loves telling stories of horror and suspense. His short stories and comic books have been sold in other countries including Japan and The UK. You can follow his misadventures on his official Facebook page.
In the murky London gloom, a knife-wielding gentleman named Jack prowls the midnight streets with his faithful watchdog Snuff โ gathering together the grisly ingredients they will need for an upcoming ancient and unearthly rite. For soon after the death of the moon, black magic will summon the Elder Gods back into the world. And all manner of Players, both human and undead, are preparing to participate.
Some have come to open the gates. Some have come to slam them shut.
And now the dread night approaches โ so let the Game begin.
Author: Roger Zelazny Illustrator: Gahan Wilson Genre: Fantasy, Horror, Gaslamp Publisher: Avon Books Publication Date: September 1, 1994 Pages: 280
October 21st
Things are definitely heating up. We discover, while Snuff is talking with Quicklime, the Mad Monk’s snake, that high magic might be employed in the coming days to expose who are the Openers and who are the Closers. Snuff divulges that he is a Closer, Quicklime says he is too. We also learn that after the game, one side ends up dead depending on who ‘wins’, so the stakes have just got that much higher. It just hit me that this means that the Closers must have won the last time, given that Snuff is still around. In fact, I suspect that the Closers usually win, for I’m coming to think that what the Openers want is the return of the Great Old Ones, eternal chaos, cats and dogs living together, that kind of thing.
And talking of stakes, Quicklime tells Snuff that the Count has moved, having had the news from the Count’s bat familiar while the bat was drunk on fermented fruit. Snuff and the snake visit the Count’s new home… and find a staked, caped, very dead vampire in a coffin. It appears that someone has taken out one of the main players early. We learn this happens during the later stages of the game on occassion. Another raising of the stakes… Zelazny is building up the tension nicely here.
Snuff returns home to bring Jack up to speed, but finds him at Jill’s place ‘borrowing a cup of sugar’, and we all know what that means, don’t we? ๐ Snuff and Graymalk have a further bonding chat and end up going to see what the gypsies are doing. What they are doing is dancing and feasting and playing the old songs. “Linda Enderby” is there, and when ‘she’ plays the old gypsy violin and almost gets lost in the music Snuff sees the disguise slip, sees the man coming through only to be pushed back down again by steely discipline and resolve. Snuff leaves with a new found respect for the Great Detective.
Dead players, high magic and more to come, as Graymalk has discovered that the vicar has a virgin locked away, being prepared for a sacrifice ritual, and Snuff has seen that the things in Jack’s mirror are really straining at the flaw in the glass. There’s much that could go wrong now, much keeping Snuff busy, and with the Count gone he needs to find time to recalibrate his map and find the new center where things will resolve. But time’s growing short and once the players are revealed as Openers or Closers some of his erstwhile companions will become enemies rather than friends.
Should he be trusting any of them? There’s a lot of subterfuge and deception going on, not just from the Great Detective. I’m sure there’s going to be a big twist somewhere along the line. Can’t rush ahead to see though. Rules is rules, and tomorrow is another day.
Boo-graphy: William Meikle is a Scottish writer, now living in Canada, with more than thirty novels published in the genre press and over 300 short story credits in thirteen countries.
He has books available from a variety of publishers including Dark Regions Press, Crossroad Press and Severed Press, and his work has appeared in a number of professional anthologies and magazines.
He lives in Newfoundland with whales, bald eagles and icebergs for company.
When heโs not writing he drinks beer, plays guitar, and dreams of fortune and glory.
The Green & the Black — A small group of industrial archaeologists head into the center of Newfoundland, investigating a rumor of a lost prospecting team of Irish miners in the late Nineteenth century.
They find the remains of a mining operation, and a journal and papers detailing the extent of the miners’ activities. But there is something else on the site, something older than the miners, as old as the rock itself.
Soon the archaeologists are coming under assault, from a strange infection that spreads like wildfire through mind and body, one that doctors seem powerless to define let alone control.
The survivors only have one option. They must return to the mine, and face what waits for them, down in the deep dark places, where the green meets the black.
A shady police detective finds himself in the middle of a murder conspiracy at an important boxing match in an Atlantic City casino.
I bet no one expected to see this movie come up for review in 2021, did they? While itโs often been derided by critics and filmgoers alike (at least it was at the time it was released), I have always been a fan of this suspense-thriller from De Palma, a man who knows a thing or two about horror and suspense. Itโs a movie thatโs overlooked and mostly forgotten now, but I would encourage folks to give it another chance. It isnโt a perfect movie by any stretch, but it gets so many things right that I look for in a movie that its faults are easily overlooked, at least for me.
Before I dive right into the review, let me say a few words about Nic Cage. Iโm personally a huge fan, especially the more batshit he gets (think of his performances in MANDY, the 1993 remake, KISS OF DEATH, BAD LIEUTENANT: PORT OF CALL NEW ORLEANS, VAMPIREโS KISS, and there are plenty more). He goes completely off the rails and over the top in some of his performances, but unlike most actors, he does it brilliantly. I know this is just my opinion, so fuck you. The man makes you really believe heโs out of his mind, and it may well be that he is, who knows? But heโs not only good at nuts. Heโs good at smarmy, at humor, can play a complete slimeball or a loving family man, all with equal vigor and commitment. He pumps movies out constantly nowadays, to varying success, but one thing about Cage that sets him apart from most: he doesnโt need a good script or director to still be good in a movie. The movie can totally blow, but he still kills it. His latest movie as of this writing is PIG, which has a terrific script and direction, and an understated performance for Cage. Itโs utterly brilliant and highly recommended. But I digressโฆ
SNAKE EYES opens with one of the best long shots Iโve ever seen, with the camera focusing on some monitors as a storm rages outside of a boxing arena and casino in Atlantic City, showing us a frustrated news woman reporting on the big fight of the night as a government official is seen walking in with his entourage. Then the camera pans to another monitor where a reporter is getting ready to go onscreen inside the arena when Ricky Santoro (Nicolas Cage) shows up in loud clothes and a big, cocky grin as the camera then pans off the monitors and to the actors themselves. What follows for roughly fifteen minutes is us trailing Cage as he runs into a bookie, sees one of the fighters (turns out they went to the same school), catches a drug dealer whom he robs and then destroys all of his vials of drugs.
Did I mention Ricky Santoro is a cop?
In fact, heโs a homicide detective, and he immediately takes the money he steals from the dealer to the bookie to put money down on the match. We then follow him as he enters the arena and a hot blond that is going to carry the number 7 (his lucky number) sign around the ring and he gives her his number. Then his girlfriend calls him on his golden flip phone (heโs a flashy big fish in his small pond) and does some dirty talk, then his wife calls and thereโs a hilarious moment where he argues with her as to what toppings are on a given pizza. The crowd is roaring and he quickly gets off and points to his best friend Kevin Dunn (Gary Sinise), a military man who is in charge of security for the government official for the night. Now, De Palma may have used some of Hitchcockโs tricks from the classic ROPE with some fast camera pans that were probably cuts, but you still have the illusion weโre still in that single, long opening shot. He sits down, has some banter with his pal. Ricky is king of his little world in his own mind, and he lets us know it.
Now, stay with me, thereโs a reason Iโm detailing this opening shot. The whole movie revolves around this shot going forward.
Sinise sees a stunning red haired woman who seems totally out of place in the front row. Sheโs not with anyone. Since heโs head of security, he goes to inspect. The fight has started, but we donโt see anything in the ring. We hear punches and see the crowd reactions, and when they all stand up at once, the woman takes off and Sinise follows. We pan back to Cage who tells a woman who sits next to him the seatโs taken, but when he notices how beautiful she is, he changes his tone. Then his phone rings again and it turns out to be his โLucky Number 7โ. He scans the crowd, finally seeing her across the way on the top row, waving her big Round 7 card. The woman next to him is leaning back, speaking to the government official. This is sort of in the background of the shot, and Cage starts to notice while on the phone. A man in the crowd stands up to scream, โHere comes the pain, baby! Here comes the pain!โ and security is all over the guy.
Then Cage hears the woman (Carla Gugino) telling the government man, โItโs you whoโs going to be sorry, Mr. Secretary.โ
We finally cut away from the long opening shot as Lucky Number 7 screams and we see Cageโs confusion as he turns around to see the Secretary is shot in the throat, blood spraying out, and we enter one of De Palmaโs beautiful slow motion sequences as absolute chaos ensues. The woman stands in shock and is shot in the arm, then Cage tackles her to the ground, pulling his gun and looking up across the way to see Sinise shooting an armed man who was hiding inside a advertisingโฆclosetโฆthingโฆjust watch the movie.
And now, the movie takes off.
De Palma is a master of building suspense, and heโs set a taut stage. Cage takes over the investigation and has an hour and a half before the FBI will get involved. He starts interviewing suspects and we go back in time and see a lot of the same opening shot we just went through, but from other points of view and we start to get a clearer picture of whatโs happening. Or, so we think, anyway.
With the entire stadium locked down with 14,000 eye witnesses, the hunt is on for the woman who was speaking with the Secretary, who vanished in the chaos. Cage and Sinise split up, and we follow Sinise now down to a basement where we see not only the red haired woman from before, but also the man from the crowd who had shouted, โHere comes the pain!โ
โSomeone made you both,โ Sinise says, and things turn more sinister. Thereโs more going on than we thought, and we learn that there is a whole conspiracy surrounding the murder of the Secretary, having to do with a weapons system that was reporting perfect results, but were in fact doctored. Gugino had uncovered all of this and had been corresponding with the Secretary and was going to bring him the evidence at the fight, where they thought it would be safe being so public.
Wrong.
De Palma uses the camera and music in beautiful harmony as the movie goes on and Cage discovers his best friend is not only in on the conspiracy, but had deliberately used Cage as cover, thinking he would just take some money and be quiet. But something about this sits wrong even with a slimeball like Cageโs character, and we see that when heโs hidden the woman and is faced with giving her up and getting rich or getting the shit beaten out of him and then killed.
โI ainโt never killed nobody,โ Cage says. Turns out, he does have a moral compass, even if it doesnโt point True North.
The storm outside has become a hurricane, and we watch the smarmy, big shot crooked cop with aspirations to become mayor become a hero, because killing people isnโt something heโs willing to get on board with. Siniseโs character, sinister as he is, doesnโt want to kill Cage. He has a moral compass, too, at least in as much that he doesnโt want to kill his friendโฆeven though heโs still willing to do it.
The big finale comes with a boom and Sinise is exposed. Heโs begging Cage to vouch for him, that the woman is a suspect. Cage, beaten and swollen and barely able to stand, tells him, โYou got Snake Eyes.โ
Sinise takes himself out and Ricky Santoro is a hero in the public eye. That lasts about five minutes, as the movie winds down and all of Santoroโs life is under scrutiny. It isnโt long before charges are brought against him and heโs set to go to jail. The movie ends with him and Gugino talking, and that heโll give her a call in 12 to 18 months, which she looks forward to.
De Palma is a master of suspense, and no stranger to horror movies. No one would mistake this film for a horror flick, but some of the shots, the way he moves the camera to build tension, the flashes of lightning and the shadows of killers within them, all of this gives it a feelโat least in the final third of the filmโof a horror movie. This works well with the suspense and Cageโs over the top performance after heโs been so badly beaten still works because, well, heโs fucking Nicolas Cage!
The movie has some plot holes, some things that donโt quite add up, but I didnโt care about any of that. The movie starts cranking up the tension from the first reel, ratcheting it tighter and tighter all the way to the end. Cageโs performance is delightfully over the top and a lot of fun to watch, and Sinise is as solid as ever. De Palmaโs direction is the real winner here, though, because no one else does it quite like him. He can take a script with holes in it and deliver what I still think is a masterpiece of suspense.
A great cast, a unique setting and plot (holes and all), and a director who is often compared to Hitchcock all come together to deliver a chilling little film that is all but forgotten now. If you tried it out in โ98 or a long while back with a โmehโ reaction, maybe itโs worth giving it a second look, especially if you take it for what it is: an exciting little suspense flick. Itโs not quite a โturn your brain off popcorn movieโ (it isnโt an action film), but while you really want to pay attention to the details, especially in that amazing opening scene, the movie doesnโt require much from itโs viewers beyond that. If youโre anything like me, thatโs perfectly fine so long as they manage to keep it taut and fun.
Boo-graphy: Chris Miller is a native Texan who began writing from an early age. In 2017 he began publishing, and since then has published several novels – including the Amazon bestselling Splatter Western Dust (nominated for the Splatterpunk Award) – a collection, Shattered Skies, and has also been inducted into many anthologies. Chris is 1/3 of the writing collective Cereberus, and likes to play guitar. He is first and foremost a family man and is happily married to the love of his life (and best friend) Aliana. They have three beautiful children and live in Winnsboro, TX.
Shattered Skies — Taut as a guitar string. More relentless than time. Award-winning author Chris Miller offers up ten tales of terror and suspense to crank up your anxiety in the way only he can.
Desperation, panic, worlds on fire, and much more.
Featuring a foreword by Patrick C. Harrison III and a story co-authored with M. Ennenbach, SHATTERED SKIES will leave you breathless, white-knuckled, and wanting more.
The Master of Suspense is at your service.
Cereberus Rising — (co-authored with Patrick C. Harrison III and M. Ennenbach, together Cereberus)
A poet, a master of horror, and a master of suspense join forces as Cerberus. With three prompts–Cabin Fever, Letters, and Chaos–the three-headed beast dishes out nine novelettes. Cerberus Rises with their unique styles to take you on a journey through nine different levels of Hell.
A horror-obsessed boy discovers his older brother is a serial killer.
FOUND (or if you prefer the pretentious titling โfound.โ) is an extremely low-budget (the movie was made for about $8,000) coming of age horror film, adapted for the screen by its novelist. And when I say โhorror filmโ, Iโm not fucking joking. Like at all. They may not have had much money to make this movie with, but they used every last dollar to its fullest potential and delivered something so utterly disturbing and profound, it has literally shaken me.
And Iโve seen it twice now. There was no less โshaken-nessโ upon my second viewing, even knowing what was ultimately coming.
Marty is a young boy who loves horror movies. His older brother also has a love for horror movies, but it seems that maybe big bubbaโs fascination with the genre has gone far past his little brotherโs. From the opening scene weโre made aware that Martyโs older brother is a serial killer who likes to decapitate his victims and put their head in a bowling ball bag, which he keeps in his closet. Every so often, Marty goes in to have a look. Itโs usually black women (thereโre a couple of moments where we see that Martyโs dad and older brother are racists), but once in a while itโs a man, even a white man sometimes. Martyโs brother has no idea that his brother knows his secret, and is very defensive of anyone coming into his room for any reason without his explicit permission.
It goes without saying that the family dynamic is, wellโฆfucked. Marty is bullied at school, his dad is a racist asshole, and his mom has her head in the sand. And to top it all off, as I started with, his older brother is a serial killer.
But thereโs more to it than that. While a serial killer, there seems to be one person in the world Martyโs brother actually cares for: Marty. Heโs rough with him when he finds him snooping in his room, but when he finds out about how his little brother has been bullied, there is a genuine brotherly bond shown, and itโs totally believable. Martyโs brother isnโt soulless, though the ending might make you think so (weโll get there in a minute). Just mostly so. But he cares about Marty. We get the impression of neglect, perhaps even some abuse that has happened to the brother in the past, though itโs never shown or spoken outright. And itโs this implied aspect that makes the relationship between Marty and his brother seem so genuine. Marty is scared of his brother. Marty knows heโs evil. But Marty also knows that his brother is, ultimately, the only one who is willing to stick up for him in this world.
The movieโs production quality isnโt high, but you wouldnโt think you were watching a college project film at any point, either. Like I said, every dollar of its tiny budget is used to its full effect. The acting, especially by Marty, is actually pretty good, and there are some terrific moments of suspense that have you gripping the armrests of your chair and holding your breath.
It isnโt until the middle of the movie that it gets really nasty, when Marty has a friend over and they borrow one of his brotherโs movies heโs stolen from the video store, called HEADLESS. The movie within the movie is mindless splatter trash, but itโs extraordinarily graphic: womenโs clothes ripped off by a masked psycho who then chews off one of their breasts, decapitating victims only to fuck their head through their esophagus, all shown in very graphic detail, coming just shy of faux snuff.
The movie shakes Marty, makes him realize who his brother has modeled himself after. Marty loses all his friends along the way because of the bullying and no one wanting to be associated with him. Heโs into drawing comics and making up cool heroes and villains, but when his best friend writes him off and his parents lose their cool with him, Martyโs brother loses his cool altogether, and in glorious, horrific form.
Iโm not going to give away the ending, because it has to be experienced to really get you. Most of the violence is off screen, but what we know is happening is probably the most depraved thing Iโve ever seen committed to film (NOTE: I have not seen and will not see A SERBIAN FILM, I donโt need that level of filth in my head). Itโs a powerful ending, if hard to watch, but I promise you it will leave you with your jaw hanging open and, perhaps, your stomach rolling. And itโs power comes not in showing you every gory detail, but by experiencing it all through Martyโs perspective, as his brother goes about as batshit as anyone on film ever has. Heโs not over the top like Nic Cage can goโthereโs nothing fun about this movieโbut heโs at least as insane as Iโve ever seen Cage get, and if Iโm being honest, far surpasses any of his roles in terms of being deranged.
There is some graphic, shocking nudity and implications in incestual rape towards the end. This movie sort of falls into that slasher flick style in the final fourth of the movie, but it does it with grace and respect for the audienceโs intelligence, and without giving a single good goddamn how you feel about it. In short, this is a powerful little horror film. It isnโt going to be for everyone, probably not even most people, but for those who can appreciate this sort of cinema, I think youโll be hard-pressed to find something more profound in low budget horror after the final frame cuts to black. Itโs haunting, horrific, mesmerizing, and all too real.
It can be found on Shudder, Prime, or on DVD. I advise those with weak constitutions to avoid this film. It is not a film to watch with your kids. This movie takes itself deadly serious and doesnโt go for laughs. Because thereโs nothing funny about it. Itโs too real. The bullying, the neglect, the pain of growing up, the bond of brotherhood, and the ultimate, psychotic ending, all of it is played straight, and the movie is all the more horrifying for it because it never blinks, and there is never a winking moment of levity to any of the content.
Iโm usually one who prefers the darker stories to have some humor in them, but there is none to be found here. And for this movie, it works. Thatโs where it gets its power. This isnโt a fucking joke and itโs all too possible that this could really happen. I donโt think a big budget movie could have ever pulled this off, never mind the fact no major studio would ever come near it, even with a twenty foot pole.
Take what Iโm saying here seriously: DO NOT WATCH THIS IF YOU CANโT TAKE EXTREMES. There arenโt many, but when they happen, they genuinely shock, but they donโt shock for the sake of shocking you.
It shocks you because, as youโll see, itโs so real you can see yourself in it.
Boo-graphy: Chris Miller is a native Texan who began writing from an early age. In 2017 he began publishing, and since then has published several novels – including the Amazon bestselling Splatter Western Dust (nominated for the Splatterpunk Award) – a collection, Shattered Skies, and has also been inducted into many anthologies. Chris is 1/3 of the writing collective Cereberus, and likes to play guitar. He is first and foremost a family man and is happily married to the love of his life (and best friend) Aliana. They have three beautiful children and live in Winnsboro, TX.
Shattered Skies — Taut as a guitar string. More relentless than time. Award-winning author Chris Miller offers up ten tales of terror and suspense to crank up your anxiety in the way only he can.
Desperation, panic, worlds on fire, and much more.
Featuring a foreword by Patrick C. Harrison III and a story co-authored with M. Ennenbach, SHATTERED SKIES will leave you breathless, white-knuckled, and wanting more.
The Master of Suspense is at your service.
Cereberus Rising — (co-authored with Patrick C. Harrison III and M. Ennenbach, together Cereberus)
A poet, a master of horror, and a master of suspense join forces as Cerberus. With three prompts–Cabin Fever, Letters, and Chaos–the three-headed beast dishes out nine novelettes. Cerberus Rises with their unique styles to take you on a journey through nine different levels of Hell.