A Night in the Lonesome October —
All is not what it seems…
In the murky London gloom, a knife-wielding gentleman named Jack prowls the midnight streets with his faithful watchdog Snuff – gathering together the grisly ingredients they will need for an upcoming ancient and unearthly rite. For soon after the death of the moon, black magic will summon the Elder Gods back into the world. And all manner of Players, both human and undead, are preparing to participate.
Some have come to open the gates. Some have come to slam them shut.
And now the dread night approaches – so let the Game begin.
One last deep breath before the big night.
Snuff explains to us some of how the ritual works, about the gathering of the players, the building of a bonfire, and the performance of strange magics. It is revealed that Jill weilds the Opener’s magic wand while Jack weilds the Closer, and that bad things happen to the losers.
Snuff goes in search of Larry Talbot to tell him about the true identiy of the Great Detective, and to warn him that the Vicar has fashioned a silver bullet. He finds Talbot in a recently designed Zen garden, deep in meditation, so deep that that Snuff cannot rouse him.
Snuff howls in frustration.
The players all know their roles, or think they do, Their ‘materials’ are prepared, and many are looking warily at Jack and his blade. But it’s too late now for machinations. Halloween is upon us. It’s time we were shown the way.
William Meikle is a Scottish writer, now living in Canada, with more than thirty novels published in the genre press and over 300 short story credits in thirteen countries.
He has books available from a variety of publishers including Dark Regions Press, Crossroad Press and Severed Press, and his work has appeared in a number of professional anthologies and magazines.
He lives in Newfoundland with whales, bald eagles and icebergs for company.
When he’s not writing he drinks beer, plays guitar, and dreams of fortune and glory.
The Green & the Black —
A small group of industrial archaeologists head into the center of Newfoundland, investigating a rumor of a lost prospecting team of Irish miners in the late Nineteenth century.
They find the remains of a mining operation, and a journal and papers detailing the extent of the miners’ activities. But there is something else on the site, something older than the miners, as old as the rock itself.
Soon the archaeologists are coming under assault, from a strange infection that spreads like wildfire through mind and body, one that doctors seem powerless to define let alone control.
The survivors only have one option. They must return to the mine, and face what waits for them, down in the deep dark places, where the green meets the black.