GUEST BOOK REVIEW by William Meikle: 31 Days of A Night in the Lonesome October: Day 6

A Night in the Lonesome October
All is not what it seemsโ€ฆ

In the murky London gloom, a knife-wielding gentleman named Jack prowls the midnight streets with his faithful watchdog Snuff โ€“ gathering together the grisly ingredients they will need for an upcoming ancient and unearthly rite. For soon after the death of the moon, black magic will summon the Elder Gods back into the world. And all manner of Players, both human and undead, are preparing to participate.

Some have come to open the gates. Some have come to slam them shut.

And now the dread night approaches โ€“ so let the Game begin.

Author: Roger Zelazny
Illustrator: Gahan Wilson
Genre: Fantasy, Horror, Gaslamp
Publisher: Avon Books
Publication Date: September 1, 1994
Pages: 280


October 6th

The ‘things’ in the mirror have made a break for freedom and Jack has to deploy a magic wand and ritual to trap them in another mirror. We discover that Jack is not the only one au fait with the ways of magic. The reason Snuff has been building a map in his head is to provide him with a power locus, a mandala of a sort that will track the central point where what is to come will take place. He has the help of the snake in this task, but the Count is proving elusive to pin down and his absence from Snuff’s internal map means that the center can not be pinpointed accurately.

We are still unclear as to why it is important to know the central point in advance of the big day. Given Snuff’s devotion to Jack we assume that it must be something that will give his master an advantage in the game, but what that might be is still some way from clarity.

Back in the house the ‘thing’ in the basement is getting bolder. It has shape-shifted itself into a cute Pekinese in an attempt to seduce Snuff, but our hero is not to be bought so cheaply, much to the ‘things’s’ chagrin. i suspect the ‘things’ are trapped demons or elemental spirits but I’m sure it will all come clear in time.

For now, I’m just enjoying the ride. Reading it a chapter a day in this fashion means that I’m finding myself getting up in the morning eager to discover what Snuff is up to today.


Boo-graphy:
William Meikle is a Scottish writer, now living in Canada, with more than thirty novels published in the genre press and over 300 short story credits in thirteen countries.

He has books available from a variety of publishers including Dark Regions Press, Crossroad Press and Severed Press, and his work has appeared in a number of professional anthologies and magazines.

He lives in Newfoundland with whales, bald eagles and icebergs for company.

When heโ€™s not writing he drinks beer, plays guitar, and dreams of fortune and glory.

Website

The Green & the Black
A small group of industrial archaeologists head into the center of Newfoundland, investigating a rumor of a lost prospecting team of Irish miners in the late Nineteenth century.

They find the remains of a mining operation, and a journal and papers detailing the extent of the miners’ activities. But there is something else on the site, something older than the miners, as old as the rock itself.

Soon the archaeologists are coming under assault, from a strange infection that spreads like wildfire through mind and body, one that doctors seem powerless to define let alone control.

The survivors only have one option. They must return to the mine, and face what waits for them, down in the deep dark places, where the green meets the black.

William’s Halloween Giveaway

GUEST BOOK REVIEW by William Meikle: 31 Days of A Night in the Lonesome October: Day 5

A Night in the Lonesome October
All is not what it seemsโ€ฆ

In the murky London gloom, a knife-wielding gentleman named Jack prowls the midnight streets with his faithful watchdog Snuff โ€“ gathering together the grisly ingredients they will need for an upcoming ancient and unearthly rite. For soon after the death of the moon, black magic will summon the Elder Gods back into the world. And all manner of Players, both human and undead, are preparing to participate.

Some have come to open the gates. Some have come to slam them shut.

And now the dread night approaches โ€“ so let the Game begin.

Author: Roger Zelazny
Illustrator: Gahan Wilson
Genre: Fantasy, Horror, Gaslamp
Publisher: Avon Books
Publication Date: September 1, 1994
Pages: 280


October 5th

Snuff does his rounds again. He tries to keep track in his mind of all the places where the players are gathering, but his inner map is proving increasingly hard to organize. He meets Greymalk who informs him that a man was torn apart in the city the night before, as if by a giant hound. Snuff pleads innocence, for both himself and his master. Together the two familiars go in search of a snake who may have more information.

With the snake’s help they begin to piece together more of the players. From the snake’s masters, a pair of occultists, to the mad monk, to the druid, from the witch to Jack, from the Count to a new arrival. This newcomer was first detected by the presence of a hump-backed familiar bringing ‘materials’ to a doctor in a strange house that appears to have a lightning storm on the inside. Mad laughter is heard in the air and Snuff adds the place to his mental map. It will bear watching.

I’m really enjoying the interplay between Snuff and the other familiars. Friends are being made and foes identified, and although we are still no closer to knowing what it’s all about, the cast is gathering fast now. And at the end of the day, when Snuff returns home, he finds a strange paw print. Has someone else joined the game?


Boo-graphy:
William Meikle is a Scottish writer, now living in Canada, with more than thirty novels published in the genre press and over 300 short story credits in thirteen countries.

He has books available from a variety of publishers including Dark Regions Press, Crossroad Press and Severed Press, and his work has appeared in a number of professional anthologies and magazines.

He lives in Newfoundland with whales, bald eagles and icebergs for company.

When heโ€™s not writing he drinks beer, plays guitar, and dreams of fortune and glory.

Website

The Green & the Black
A small group of industrial archaeologists head into the center of Newfoundland, investigating a rumor of a lost prospecting team of Irish miners in the late Nineteenth century.

They find the remains of a mining operation, and a journal and papers detailing the extent of the miners’ activities. But there is something else on the site, something older than the miners, as old as the rock itself.

Soon the archaeologists are coming under assault, from a strange infection that spreads like wildfire through mind and body, one that doctors seem powerless to define let alone control.

The survivors only have one option. They must return to the mine, and face what waits for them, down in the deep dark places, where the green meets the black.

William’s Halloween Giveaway

GUEST BOOK REVIEW by William Meikle: 31 Days of A Night in the Lonesome October: Day 4

A Night in the Lonesome October
All is not what it seemsโ€ฆ

In the murky London gloom, a knife-wielding gentleman named Jack prowls the midnight streets with his faithful watchdog Snuff โ€“ gathering together the grisly ingredients they will need for an upcoming ancient and unearthly rite. For soon after the death of the moon, black magic will summon the Elder Gods back into the world. And all manner of Players, both human and undead, are preparing to participate.

Some have come to open the gates. Some have come to slam them shut.

And now the dread night approaches โ€“ so let the Game begin.

Author: Roger Zelazny
Illustrator: Gahan Wilson
Genre: Fantasy, Horror, Gaslamp
Publisher: Avon Books
Publication Date: September 1, 1994
Pages: 280


October 4th

Another day begins with Snuff doing his rounds, firstly in the house. One of the ‘things’ is still mouthy and insulting. It offers Snuff a bribe – a redhead? A collie? but Snuff has heard it all before.

He heads outside to expand his round. On this occasion he comes across an old man with a scythe, with a nervous squirrel as companion. We also discover that the chaser who Snuff gave a nip the day before was the rotund companion of a dour detective. I think we can all guess who that must have been, but whether the dynamic duo are players in the game is as yet unclear.

The day ends with Jack performing a midnight ritual which initiates a strange magic and affects Snuff in ways he is unable to fully articulate. We wonder about Snuff. He has mentioned that he prefers being a watchdog to what he was before, in the place from where Jack summoned him. What could that have been? Was Snuff human in a previous incarnation? Or perhaps even some kind of demon? We can only hope for answers at this stage, and wonder who else might join in the game.


Boo-graphy:
William Meikle is a Scottish writer, now living in Canada, with more than thirty novels published in the genre press and over 300 short story credits in thirteen countries.

He has books available from a variety of publishers including Dark Regions Press, Crossroad Press and Severed Press, and his work has appeared in a number of professional anthologies and magazines.

He lives in Newfoundland with whales, bald eagles and icebergs for company.

When heโ€™s not writing he drinks beer, plays guitar, and dreams of fortune and glory.

Website

The Green & the Black
A small group of industrial archaeologists head into the center of Newfoundland, investigating a rumor of a lost prospecting team of Irish miners in the late Nineteenth century.

They find the remains of a mining operation, and a journal and papers detailing the extent of the miners’ activities. But there is something else on the site, something older than the miners, as old as the rock itself.

Soon the archaeologists are coming under assault, from a strange infection that spreads like wildfire through mind and body, one that doctors seem powerless to define let alone control.

The survivors only have one option. They must return to the mine, and face what waits for them, down in the deep dark places, where the green meets the black.

William’s Halloween Giveaway

GUEST BOOK REVIEW by William Meikle: 31 Days of A Night in the Lonesome October: Day 3

A Night in the Lonesome October
All is not what it seemsโ€ฆ

In the murky London gloom, a knife-wielding gentleman named Jack prowls the midnight streets with his faithful watchdog Snuff โ€“ gathering together the grisly ingredients they will need for an upcoming ancient and unearthly rite. For soon after the death of the moon, black magic will summon the Elder Gods back into the world. And all manner of Players, both human and undead, are preparing to participate.

Some have come to open the gates. Some have come to slam them shut.

And now the dread night approaches โ€“ so let the Game begin.

Author: Roger Zelazny
Illustrator: Gahan Wilson
Genre: Fantasy, Horror, Gaslamp
Publisher: Avon Books
Publication Date: September 1, 1994
Pages: 280


October 3rd

The day begins with Snuff and Jack on a nighttime expedition for ‘materials’. Snuff has fetched Jack’s blade along so we guess the business is a bloody one, but the job isn’t a total success; they are chased and Snuff has to give a chaser a ‘nip’ before they get free and away.

Later, back at Jack’s place, Snuff does his rounds of the other known parties, seeking information. He finds a broomstick at Jill and Greymalk’s place. He is interrupted by something that rustles and chitters in the trees and identifies itself as a familiar of a new player, the Count. The bat tells Snuff that all the players on the field are now in the business of gathering ‘materials’ for what is to come.

The game is growing in size daily. As yet we don’t know what these ‘materials’ are or what they are for, but the conversation with the bat brings up two new, important concepts, that of Openers and Closers in reference to the players. We can guess that these might be opposing parties in the game but we still don’t have a clue what’s going on.

However, the plot is, as they say, thickening nicely.


Boo-graphy:
William Meikle is a Scottish writer, now living in Canada, with more than thirty novels published in the genre press and over 300 short story credits in thirteen countries.

He has books available from a variety of publishers including Dark Regions Press, Crossroad Press and Severed Press, and his work has appeared in a number of professional anthologies and magazines.

He lives in Newfoundland with whales, bald eagles and icebergs for company.

When heโ€™s not writing he drinks beer, plays guitar, and dreams of fortune and glory.

Website

The Green & the Black
A small group of industrial archaeologists head into the center of Newfoundland, investigating a rumor of a lost prospecting team of Irish miners in the late Nineteenth century.

They find the remains of a mining operation, and a journal and papers detailing the extent of the miners’ activities. But there is something else on the site, something older than the miners, as old as the rock itself.

Soon the archaeologists are coming under assault, from a strange infection that spreads like wildfire through mind and body, one that doctors seem powerless to define let alone control.

The survivors only have one option. They must return to the mine, and face what waits for them, down in the deep dark places, where the green meets the black.

William’s Halloween Giveaway

GUEST BOOK REVIEW by William Meikle: 31 Days of A Night in the Lonesome October: Day 2

A Night in the Lonesome October
All is not what it seemsโ€ฆ

In the murky London gloom, a knife-wielding gentleman named Jack prowls the midnight streets with his faithful watchdog Snuff โ€“ gathering together the grisly ingredients they will need for an upcoming ancient and unearthly rite. For soon after the death of the moon, black magic will summon the Elder Gods back into the world. And all manner of Players, both human and undead, are preparing to participate.

Some have come to open the gates. Some have come to slam them shut.

And now the dread night approaches โ€“ so let the Game begin.

Author: Roger Zelazny
Illustrator: Gahan Wilson
Genre: Fantasy, Horror, Gaslamp
Publisher: Avon Books
Publication Date: September 1, 1994
Pages: 280


October 2nd

While Jack is off collecting Mandrake root, Snuff finds they have a visitor. Greymalk, a cat, is either friend or foe, the distinction not yet being clear. Greymalk is the companion of Jill, another player in the ongoing game leading up to Halloween. She brings news that other players are gathering, their familiars also in play and checking up on each other.

The interplay between Snuff and Greymalk hints of what’s to come as Zelazny masterfully begins to allude to the bigger world beyond Jack’s house. We have now established there are players who are human, mostly, and there are familiars who are animal, mostly, and can communicate with each other. The nature of the game is still hidden from us, but the ‘things’ in Jack’s house know something is up, and are getting restless.

Two days and two very short chapters in and the tension is building already. Halloween can’t come quickly enough.


Boo-graphy:
William Meikle is a Scottish writer, now living in Canada, with more than thirty novels published in the genre press and over 300 short story credits in thirteen countries.

He has books available from a variety of publishers including Dark Regions Press, Crossroad Press and Severed Press, and his work has appeared in a number of professional anthologies and magazines.

He lives in Newfoundland with whales, bald eagles and icebergs for company.

When heโ€™s not writing he drinks beer, plays guitar, and dreams of fortune and glory.

Website

The Green & the Black
A small group of industrial archaeologists head into the center of Newfoundland, investigating a rumor of a lost prospecting team of Irish miners in the late Nineteenth century.

They find the remains of a mining operation, and a journal and papers detailing the extent of the miners’ activities. But there is something else on the site, something older than the miners, as old as the rock itself.

Soon the archaeologists are coming under assault, from a strange infection that spreads like wildfire through mind and body, one that doctors seem powerless to define let alone control.

The survivors only have one option. They must return to the mine, and face what waits for them, down in the deep dark places, where the green meets the black.

William’s Halloween Giveaway